I conviced all the residents in tenpenny's tower to let the ghouls live there, but chief gustavo won't allow it, so everytime i try to snipe him, shoot him with a silenced,etc, i can't get away without killing everyone there so i have to reload the … According to Roy, one of them insulted him and he killed them all as punishment. And I never looked back. Initially I killed Tenpenny, so that damn Gustavo became next in command. Tenpenny Tower is a residence for many, but it's also a well-fortified fortress that protects itself effectively from the outside world. Having not been exposed to the earlier Fallout games, or any other RPG, I wasn't really aware of the moral ambiguities. I think Tenpenny Tower is one the most, if not the most, interesting and underappreciated quests of Fallout 3. 1 Quick walkthrough 2 Detailed walkthrough 2.1 Option: Kill the ghouls 2.2 Option: Kill the humans 2.3 Option: Help the ghouls move in 3 Quest stages 4 Notes 5 Bugs Travel to Tenpenny Tower and witness the ghoul discrimination outside of it. Either to complete the quest somebody will get killed. I had looked around the net for this question and figured someone here might know better. It was fun, and to me has the same feel that blowing up Megaton had. NOW, here's when strange stuff started happening. Ok, so i killed tenpenny during that quest "you gotta shoot em in the head". I wasn’t sure if I was doing right or wrong. At first I killed everyone in Tenpenny tower and told Roy he could go in the tower. Tenpenny Tower is a side quest in Fallout 3 as well as an achievement/trophy. I got them all in Tenpenny tower ghouls and humans. 3.0: * Prevents an issue where one or two of the ghouls could move into the tower in the human-only ending * Allows the player into the tower if they have killed Roy on their own initiative * Improves some dialogue conditions to better match the actions taken * Adds some warnings as to Roy's intent after a peaceful … Hmm, they attacked me when I killed Roy, well I guess you can just kill … The Scorpion and the Frog: He encourages the idea of allowing the ghouls to live in Tenpenny tower, however, he will be killed with the original Tenpenny Tower occupants during the truce. He absolutely won't let Ghouls in, so I had been told if he can get killed … However, he is prejudiced against ghouls and will not let them in. So I let the ghouls in, they killed everyone, I killed them, got my gamer score points and reloaded the game. But then I killed … I went to the suite and to the casino only to find that the Casino is filled with ghouls. If you do kill all the ghouls, your quest will be complete. The Tenpenny Tower … I counted just 3 ghouls. 1 Background 2 Layout 2.1 Exterior 2.2 Interior 2.2.1 Lobby 2.2.2 Suites 2.2.3 … I shot Roy with a witness, one of the other ghouls, ran out of the room, no one cared. It's time to deal with a big of a racial issue in Tenpenny Tower. Fallout 3 has made me uncomfortable with my agency, and a part of me still wishes I'd left well enough alone. You need to either find and kill Roy Phillips, or get the generator room key and massacre all of the residents in Tenpenny tower. So I finished Fallout 3 at level 12, went straight to the Tower, killed Roy next to the Intercom, took the quest from Gustavo and completed it by killing all the remaining ghouls. Tenpenny Tower is a private hotel refurbished from an intact pre-War luxury hotel located southwest of Megaton. Offer Gustavo help with the problem. Yes you can actually kill Roy and the other ghouls to stop the massacre but you will lose karma and Tenpenny securiy will attack you because your attacking new residents. If you need any help finding Roy Phillips, getting the generator room key, or helping the ghouls capture Tenpenny Tower, then just take a look at this part of the larger Fallout 3 … *Spoilers* I had done the quest that involves Roy the Ghoul moving into Tenpenny tower peacefully. But the ghouls end killing all the humans in there. I thought Three Dog talking about the Ghouls killing everyone in the tower was a game bug - one of those things where parts of the game get the possible outcomes confused. It is now the refuge of the reclusive Allistair Tenpenny who allows people in for the "right price." When I first got to Megaton, everyone treated me like dirt. Kill the ghouls… I remember playing it when Fallout 3 first came out.