They can take a Storm Eagle as their Dedicated Transport. Like Samus he can't be used against Primarchs without some serious buffing (or de-buffing if that's your thing). Though you have to be careful about the vehicle restriction. Careful with Terminator Armour as well: while the basic cost of the armour is the same as for Praetors with more benefit (your armour save actually increases with the upgrade), the points cost for Terminator gear remain as, Consider the weapon options carefully as some of them are. Similar to the planetstrike defender, providing a lot of stationary firepower and several fortifications. While simple, these are surprisingly good now that they're infinite use. While the Deathwing don't get any particular buffs for being with their daddy, they still make a great bodyguard, and are able to jump in and take wounds for him with automatic, None of your Rites of War currently allows allied detachments, there isn't much point in taking one as the DA versions of Angel's Wrath, Sky Hunter Phalanx and Armoured Spearhead are superior to their generic counterparts. A 5-man Volkite Charger squad will do the same and be able to charge afterwards as well. It's worth noting that butchers can swap one of their two power axes for a chain axe. Cannot be used by an army with the Shattered Legions theme. If you don’t take them with jump packs, a scouting Land Raider Phobos is an interesting and not commonly seen option. This leans in favour of the Assault Marines as the Reavers are nearly a full 90pts more expensive, but for that you get +1A EACH, Access to 3 Meltaguns/Plasma guns, EVERY Reaver can take a Power Weapons (Not just 3 like the Assault Marines), the best combi-weapons available (5pts for the special, 5pts for the banestrike rounds.....uhhhh YES PLEASE), Outflank, Precision shots/strikes, AND can still be taken as Compulsory Troops easily (Because why the hell aren't you running Maloghurst these days?). You could pack them in a Spartan or Storm Eagle and than drop them on an objective. Giving them the option for jump packs would be an interesting avenue for FW to go down but alas that's not an option (yet). Use complimentary matchings of Veteran Tactics and weapons for a coherent unit role, with a few tools to make killing infantry and Troop choice units simpler. Don't think you are restricted to the 'stereotypical' army for a legion, however. For a legion not known for their mobile, well anything, the Fire Raptor makes a surprisingly great unit for the Iron Warriors. So the Dark Angels will be going it alone more often than not until they get economic Rites of War via FAQs and Red Books circa the 2020s. Considering that she's a powerful, Sadida Tree of Life uses this as a defensive mechanism, ensnaring, the universe form one of these in order to distract everyone from the fact it was being destroyed. The Great Mathhammer (if I'm correct) tells us that an unsaved Deathlock wound leads to less than one extra wound on an Ld 9 unit, making it strictly worse than a Volkite Charger. Red Guy discovers a machine with monitors displaying Yellow Guy being tormented by another singing object, and the machine’s controls cause other singing objects to appear. The next day, they have a funeral for the spacemen... and then take on their true forms and gleefully tear the ship apart. do not need to take Morale checks from suffering shooting casualties. The Graviton Charge cannon is a 24" range, barrage version of the Graviton Cannon. Designed to be a very tanky elite termi squad, but compared to similar legion terminators only have 1 wound and WS4. The profile of the Saber Missiles prevents them from being a must take. Don't let the enemy catch you by surprise. Her first reaction is to try finding out what is going on, but after her. Zatara rejects it because he feels it is shaming the memory of his lover. Almost all of your tactics allow you to move faster or give you deployment options you wouldn't have otherwise, and those that don't give you greater ability against one thing in particular. Take a ten man Legion Destroyer Squad and give them jump packs. Konrad Curze cannot be selected as a Lord of War choice. : Papa Sang can never claim the extra attack from 2 CCWs, due to Infernus not being a pistol, and his Spear is two-handed. Recon and Tactical Support squads excel at "painting" targets for the rest of your army by virtue of having long range, being cheap and able to score, so they can sit on objectives in the backfield while still contributing to your army. Dangerous, nasty assault troops but they need to be charging plural times in a game and that can be pretty tough to pull off. Primary Detachments cannot take a Fortification, nor may they take any Space Marine Legion as allies. The thing is that it's actually something more like, the Narrator claims the entire game is this; Stanley is still in his office, pushing the buttons like he always has been, while imagining fantastic adventures until he can't tell which world is the real one and slowly killing himself in the process. Since Breachers are the most expensive Troop choice and the only compulsory option that can take Special Weapons aside from Rites of War and rules from certain IC's. One of your best options is to bring 20-man tactical squads with extra CCWs and equip the MoS for melee. As of Crusade, they now can use their jump packs in the movement and charge phases, as well as each unsaved wound causing an extra auto wound with ap- after all the models have fought (these attacks can be targetted at any unit the raptors are in combat with that isn't a vehicle, not just the ones they hit first time) However, unlike with breachers, every marauder can buy one and thus can be deployed in bulk. Itachi possessed it as a part of his Susanoo jutsu and used it to defeat Orochimaru, who had spent years searching for it. Many also offer free shipping as well! However, you gotta go fast, as the killy part of their rules only activates when moving full 6", meaning they aren't the best for garrison duty and that their heavier guns are vanilla, and the enemy could give them a surprise were they to catch them wrong footed, aka going anywhere slower than full speed. This rite can only be taken by "Traitors" and cannot be used in conjunction with the Shattered Legion rules. In "The Eyes of the Overworld", one of the. When your enemy's turn comes around (and thus it's the beginning of a new game turn) activate the cloaking array and survive that turn. Volkites Chargers are only good when using a full squad and can get five(4 plus the Combi-Weapon). Agents are models useable by any HH army. This makes the Alphas. Since most armies will pick a theme and stick with it (a combined-arms being very expensive and unless you know exactly what you're doing, prone to having your genius plan shot out from under you (as the famous saying goes: One of something is a target, Two is a tactic and Three is a strategy)) you need to be able to handle just about anything, entire armies of planes, or land raiders, or terminators. Stasis effects drop the enemy down to Initiative 1 and can't be modified further so would make the shields redundant, and Terminator Companions handily have the option of taking Stasis shells, pretty much spelling this out. Though if want to keep it cheap. Flyer or Tank vehicles can't exceed the number of infantry units. Are their guns too big to fit inside a Rhino or something? Note that none of these charts have ever appeared in regular 30K save for the basic "Crusade" FOC. In this tone, a particularly Fridge Horrific ending for a villain (or a hero) may see them fall under the spell of the Machine, but only for a second before Shattering the Illusion, defeating their enemies, and re-making the world in their image. The charge range reroll greatly benefits Breachers with their sluggish Hardened Armour, and you're going to use Breachers a lot. The Circle of Gluttony is home to sumptuous banquets of every conceivable culinary experience and rivers of wine. LITTLE GIRL! Your not restricted to fluff allies either. May not be taken by the loyalist faction (weird that it says that instead of traitor only, but okay). Only one other Legion can Outflank a Goddamn Vindicator squadron. Upgrade it with an Exploratory Augury Web to grant it Scout and ensure reserve shenanigans. But then again Forgeworld's books are printed in China. You will be untouched by plague or disease, no sickness will blight you. Don't just pop it and hope. Like the other named characters destined for a roll in the even grimmer darkness of 40K, Ahriman gets special protection from retiring injury when used in campaigns. While any WE in terminator armour can do this, only butchers actually benefit from this, as it’s a straight upgrade compared to a second power axe. But not everything is a straight step up from their 40k incarnation, having the dubious honour of being THE s l o w e s t Legion of them all, both prone to being outmaneuvered and failing Sweeping Advance rolls when they win combat. In addition, statistically he can take on other Praetors and non-EW combat characters like Eidolon and Sevatar in a one-on-one fight, survive their Instant Death glaive/thunder hammer/Divining Blade thanks to his Hexaglyphic Ward, and then ID them when it's his turn to attack, all while costing the least out of them. What sets them apart from the other Terminator beatsticks out there? They also capitalise significantly on Night Fight rules, so can pull ahead quickly at the start of a battle while the darkness if in effect. Speaking from experience: 10 Twin-Linked Flamers(combi) with Rending kills just about anything. And even then, it didn't work. everything in Pixxi's reality has been happening in the table-top train set in the military command bunker. For completeness: Death Guard, Salamanders, Custodes, Daemons and several Sisters of Silence are immune to fear, while Ultramarines and Word Bearers are buffed against fear or in morale (so 4 immune + 2 sort-of-immune factions); all other Legions, Mechanicum and Auxilia (16 factions) will be affected by fear (not counting units with special rules). Sadly, anyone with access to this special ammunition also has access to better weapons and Banestrike rounds are still pretty sucky even for Veterans; let your Seekers and (if you really want Banestrike rounds) Headhunters do the heavy lifting. Also now a compulsory troops choice in Terror Assault since it seems Horror Cult was 86'd. This one flaw alone means he absolutely cannot get into a scrap with some Primarchs (Alpharius, Fulgrim, Vulkan and Mortarion can and will almost certainly ID him, and luckily it's not very likely to happen with Roboute, Angron and Konrad). Do you want to collect re-built, revamped Rogue Trader models? Cortus Dreads have the same option as regular Contemptor Dreads, so all of the advice that goes for them goes here. Insubordination amongst their ranks has made them prone to falling back themselves. One very VERY important rule is his Oath of Moment, which means he has to pick a particular objective in order to be fielded; some of the easier ones, like ending the game in the enemy deployment zone, or ensuring an allied character survives, grant his army an extra victory point if he obtains it. If you're not afraid to spend some lives (as victory is the will to expend lives and munitions in attack) overmatch the defender's' reserves of manpower and fire tons of ordnance, join the Iron Warriors and pay any price in the pursuit of victory, you will never be defeated. Axes as such are the go-to option, given that they are decent against almost everything (only light infantry fall outside the axe's cost-effective zone, and they can be dealt with by regular Chainswords anyway) AND they're the only choice that deals well with Terminators and HQs. That all being said, the shield does NOT interfere with your two weapon bonus the same way as Boarding Shields do, so you get the same protection as Tartaros Terminator Armour for less points and more attacks, with the added bonus of a 4++ against shooting. As Elites they do not normally score. -, This essentially breaks the RoW completely. You still have to have a solid, core plan, and stick to it, but it is the fringe elements of the army that are flexible and more readily arranged to assist a solid core. Take one squad of each to stay ahead of your opponent. It can also strain with the inclusion of Russ into a force, but his Wolfkin friends are 100 points and HQ choices so they can be helpful in this regard. You really have to think about what you're doing with each unit - while many are highly customisable, and the Legion's special characters are right-up statistically better than counterparts in other legions, but many things are expensive for what they offer and are generally less focused and self-defining as some other Legion's selections. Still, no one can deny the sheer power of a 20 WE squad with Blood Madness. Ironically, 40k's Iron Hands get It Will Not Die, which is better, for FREE. The Plasma P is a tad better in the odd situation of shooting at Toughness 5 or higher as well as vehicles or buildings. If you're up against an opponent who likes to use reserve-disrupting abilities like a Land Raider Proteus' Explorator Augury Web or likes using the Alpha Legion's "Coils of the Hydra" RoW, the Maru Skara can put a stop to most of that nonsense since the Hidden Blade's arrival time is not affected by your opponent's abilities. You probably won't even notice that they exist, but you could instead take heavy chainswords which are essentially meteor hammers that give up their special initiative rules in exchange for costing half as much; don't bother, if you're on a budget you're better off sticking with the default axes. Bring a Damocles Rhino as one of your HQ, allowing you to bring yet another non-tank unit while also improving your reserves (stacking with the Proteus' bonus) and giving you an Orbital Strike, thus ensuring the only non-wrecked vehicles on the table are yours. Obviously a Terminator HQ that has similar options should join Cenobites. If you're going to use it anyway, get the Atomantic Pulse Cannon (or two) to blow up Spartans and strand whatever Deathstar they're carrying across the battlefield, and/or get a nerve Induction Shredder to try to pin whatever squad it's going to charge. For transport options these guys can take either the Proteus or Phobos models of Land Raider (hint: one of them is an assault vehicle) or if you want to get beaten over the head with a model from your own army they can have a Spartan Assault Tank. However, this benefit does not apply to The Unbroken Vow, making that rite even worse. Night Blade, however, Zim traps Gaz in a virtual simulation of a world where Dib doesn't exist, meaning there's no one there to annoy her or interrupt her eating of pizza or playing of video games. Make the Centurion a Primus Medicae. As per Book 9, Termites can be taken by Destroyer Squads as a dedicated transport, They can't tackle heavy vehicles on their own, but fortunately their DT, Land Raider Proteus can. Pride of the Legion and that therefore you previously couldn't take so that in that case the RoW overrides this rule, while the apothecaries no longer take away your Warrior's Mettle (IC's still do however).